iTankster Game Developer Inserts Advertisement into Paid Version of iPhone Game Due to Rampant Piracy
iPhone Game Developer Combats Piracy by Inserting Advertisement in Paid Version of Game.
(1888PressRelease) Within just hours of being available on Apple’s App Store the new iTankster game for the iPhone and iPod touch had been released on websites by pirates for free download and installation on Jailbroken devices. In order to combat this rampant piracy the developer decided to release the game with a single static advertisement from a sponsor which is displayed in the menu screen.
The developers of the game originally planned on releasing iTankster at an introductory price of just $0.99 ad-free and believed that since it was priced so low users would purchase it without resorting to piracy. However, they discovered during the development of the game, that other applications were pirated regardless of how low they were priced. Upon further research, it showed that in some instances the number of people installing an application or game illegally far outnumbered the legally purchased version of the same.
Piracy of the game would have impacted the revenue projection and recovery of development costs for the developer drastically; as a result they were compelled to tie up with a sponsor to recover some of the expenses. This decision was taken by the developers as they felt it would be better than increasing the price of the game and risk deterring users from making legal purchases.
iPhone Game Developer Combats Piracy by Inserting Advertisement in Paid Version of Game.
(1888PressRelease) Within just hours of being available on Apple’s App Store the new iTankster game for the iPhone and iPod touch had been released on websites by pirates for free download and installation on Jailbroken devices. In order to combat this rampant piracy the developer decided to release the game with a single static advertisement from a sponsor which is displayed in the menu screen.
The developers of the game originally planned on releasing iTankster at an introductory price of just $0.99 ad-free and believed that since it was priced so low users would purchase it without resorting to piracy. However, they discovered during the development of the game, that other applications were pirated regardless of how low they were priced. Upon further research, it showed that in some instances the number of people installing an application or game illegally far outnumbered the legally purchased version of the same.
Piracy of the game would have impacted the revenue projection and recovery of development costs for the developer drastically; as a result they were compelled to tie up with a sponsor to recover some of the expenses. This decision was taken by the developers as they felt it would be better than increasing the price of the game and risk deterring users from making legal purchases.